No worries at all mate, thats a solid response. Yer i might use thre free trial of MD as after following a tutorial it looks like this is.... days worth of work to learn about so might just wana bite the bullet and try learn it in a software the industry uses for its cloth, and hey 30 days is along time :o !
Hey everyone, hope youre safe in lockdown! Was wondering anyone have any good things in zbrush that would aid in making a dress? as off now the fabrics having to be very thick too not brake due to dynamesh so its looking very cartoonist, and i dont own Marvelous designer. Cinema 4ds cloth sim made some "interesting" very…
If i had to do this not in MD zbrush would only come in for the final touches. The best way I can think of is to use curves to draw out the peaks and valleys of the folds and then loft together. Thats maya terminology, but probably you can do same thing in any software I imagine. The benefit of that is that you stay low…
Ow wow thats a great idea, the thickness is 100% always an issue with realistic clothing for me so using pollygroups would fix a tone of that! cheers for the links
Here's a few relevant videos - you can always make your clothing temporarily extra-thick. If you retain the polygroups, you can always delete the inner part and edge border then remake them thinner at the end. https://www.youtube.com/watch?v=sUs5AofLStc https://www.youtube.com/watch?v=b7FhevJhQe0