As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
The tutorial culture has become bad. So many bad tutorials being put out these days where teaching isn't in the creators interest, the money is, and some of these teachers have minimal knowledge in the first place. Udemy and Skillshare are full of them. I also recall Allan McCay talking about experienced artists often…
Hi @KurtR . Thanks for the advice, and I can agree, a lot of tutorials don't tell much. Currently I'm working on a hlsl coding tutorial series for Unreal Engine, not sure how useful is that for you.If it isn't, don't pay in :) Although there will be different series later. I posed some ideations about the possible topics…
Like I mentioned, most of the posts are for patrons only. Any amount of $ unlocks it. No need to buy tiers. There will be some free posts too, but full tutorial series will be for money. Again, any amount of support unlocks them.
I'll consider that. Or at least making 1-2 chapters free. Thanks. Actually there are a lot of people who would expect things to be free. I get a lot of comments like "show the setup" or "make a tutorial" and when I actually do it and put it out for money, those people doesn't bother buying it. I know I can just ignore…
I believe that if reference images can be sold for $, tutorials are fine to be sold for money too. The plan is to make them for less experienced ppl, so some of them may not suite your needs, but as it was mentioned in the first posts, I'm very much open for suggestions about what you guys would like to see. And if I get…
patreon isn't on your signature here. i dont have time for the actual tutorials but i make a small donation cause i learned a lot from your post here on polycount. not a huge tip but i picked up a lot of followers for my games from posting on reddit and imgur. It's a different subject but maybe if you are showing cool…
A few other thoughts: As the audience grows, the quantity and the quality of my posts will increase. But lets be honest, nobody will make a bunch of things for a few subscribers. Time is money, and in that case, I can find some better usage for my free time, that actually takes me somewhere. I will keep helping people…
I uploaded the source files of how to sample MagicaVoxel assets as volume textures in Unreal. The included shader is very basic and only intended to show the texture sampler setup, and does not do full shading, and the tracer is basic too. Use the texture sampler function in your custom ray marcher. Inside MagicaVoxel,…
I uploaded a sample UE4 project of baking unlimited amount of cloudy shapes into a single volume texture. It can be useful for making and baking down complex volumes. Its a bit limited currently, but the intention was to create only cloudy shapes. This is a public post, so anyone can download the project to try it. Link:…