Heya - are you aware that your content is locked at this time ? (this is a genuine question). As good as the content may be, the audience has to grow from somewhere ...
Thats a good idea, thank you! If you are not using Unreal Engine, 90% of my patreon posts wouldn't be useful for you. I know I'm talking against myself but I don't want people to be disappointed so in that case, don't pay. But I really like your suggestion with the (originally) polycount freebies so some of those may…
Hi @KurtR . Thanks for the advice, and I can agree, a lot of tutorials don't tell much. Currently I'm working on a hlsl coding tutorial series for Unreal Engine, not sure how useful is that for you.If it isn't, don't pay in :) Although there will be different series later. I posed some ideations about the possible topics…
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
I uploaded the source files of how to sample MagicaVoxel assets as volume textures in Unreal. The included shader is very basic and only intended to show the texture sampler setup, and does not do full shading, and the tracer is basic too. Use the texture sampler function in your custom ray marcher. Inside MagicaVoxel,…
A few other thoughts: As the audience grows, the quantity and the quality of my posts will increase. But lets be honest, nobody will make a bunch of things for a few subscribers. Time is money, and in that case, I can find some better usage for my free time, that actually takes me somewhere. I will keep helping people…