As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
Added 3 new posts. 2 of them redirects to a polycount thread and are free posts (thanks @jStins ). The third one is about self shadowing volumetric fog. 1. Face weighted normals: https://www.patreon.com/posts/my-older-writeup-38702416 2. Stylized foliage shading: https://www.patreon.com/posts/about-stylized-38702521 3.…
Hi @KurtR . Thanks for the advice, and I can agree, a lot of tutorials don't tell much. Currently I'm working on a hlsl coding tutorial series for Unreal Engine, not sure how useful is that for you.If it isn't, don't pay in :) Although there will be different series later. I posed some ideations about the possible topics…