Added 3 new posts. 2 of them redirects to a polycount thread and are free posts (thanks @jStins ). The third one is about self shadowing volumetric fog. 1. Face weighted normals: https://www.patreon.com/posts/my-older-writeup-38702416 2. Stylized foliage shading: https://www.patreon.com/posts/about-stylized-38702521 3.…
I'll consider that. Or at least making 1-2 chapters free. Thanks. Actually there are a lot of people who would expect things to be free. I get a lot of comments like "show the setup" or "make a tutorial" and when I actually do it and put it out for money, those people doesn't bother buying it. I know I can just ignore…
I uploaded the source files of how to sample MagicaVoxel assets as volume textures in Unreal. The included shader is very basic and only intended to show the texture sampler setup, and does not do full shading, and the tracer is basic too. Use the texture sampler function in your custom ray marcher. Inside MagicaVoxel,…
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…