I'm new to CG and grasped an overview for the 3D production pipeline for games Layout in Maya(maybe skip this), ZBrush for high poly detailing, Maya for low poly, Substance Painter for texturing, and Unreal for rendering I didn't include stuff for animation because I want to focus on character or/and environment design I…
Sometimes yes. Artstation marketplace has good tutorials depending on the teacher. Dylan Brady being one of them. 3Dmotive is also good. Has been good to me as well.