Threw together a high poly comp that Overwatch team uses, I tried to recreate it as best as I can with Marmoset since I'm sure they use Keyshot. The eyes are being worked on right now hence why they don't look like the eyes in the High poly comps Blizzard makes. But I wanted to try my hand at emulating those modeling…
@BagelHero, thanks for the feedback about the legs and feet. I'm still fine tuning a lot of stuff so I can take a second pass at that. The feet are weird because I feel like the original character relied on a lot of texturing so I wasn't trying to put too much information there and I was honestly just thinking of…