Ok, Thanks. Say you want to match a composite a video of say filmed with camera of fov 60 in ue4, what fov would you have to render a 360 image to match the fov of the ue4 camera?
Does anyone know why Paronomic plugin crashes ue4 when I change the Horizontal FOV from 60 to another vaule? Assertion failed: StripWidth >= (SphericalAtlasWidth / NumberOfHorizontalSteps) && StripHeight >= (SphericalAtlasHeight / NumberOfVerticalSteps)…