Disclamer: I am newb and i was just exploring the difference between hard edges and support loops when it comes to smoothing groups from all of the tutorials I have seen everybody's advice is "Use different smoothing groups on creases or edges for better baking results" I have done some tests and I like the support loops…
It looks like there's a ray miss where the hard edges split the mesh. Hard edges that aren't pared with UV splits can generate extreme normal values that will cause artifacts when blending across the split edges. This can be resolved by adding a UV split along the hard edges and adjusting the padding so there's adequate…
Thought I'd mention: FrankPolygon perna wirrexx ...alongside other knowledgeable people, have regularly contributed their workflow solutions on the long running subd modeling thread/sticky and personally over the years has really proved entirely useful not only leveling up my own progress as a hard surface modeler but a…
@FrankPolygon - that's an excellent breakdown/practical example and i feel like I've seen you do something similar before. I think if you got your examples and breakdowns together and made them into a sticky the world would be a better place. also.. its worth mentioning that if you're going to LOD the object then you…