That's hwo you do it. What's the problem? If you wanted to keep UV's in 0-1 space but tile texture within the space, that's easy, this video shwos how: https://www.google.com/search?client=firefox-b-1-d&q=maya+show+tiled+texture#kpvalbx=_0bHLXvDTD_-kytMP8d6X8Ao29
Let me explain what i try to make: I modeled a chainsaw: I unwrapped the chain and added a "tileable" texture to the material: I know that stuff that goes outside to the right from "0-1" it will repeat the texture, but what is the best way to do it in maya? What I did is; - unfold it and straight it - then I would scale it…
couple things: you can turn on the distortion shader: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Modeling/files/GUID-637CCCB0-3513-4DFD-A8D5-EB1AB5CCEB9D-htm.html you can get the UV shells texel density:…