Thank you so much for that link! :) It helped quite a bit, but it's still not perfect :( I keep getting a very soft and rounded look, nowhere near as crispy and sharp as my highpoly model. And im still not sure if I can use a displacement to keep the shape of an object? Or if I need extra edge loops.
Hello there Polycounters! I am having this issue with my displacement maps, I have tried a number of things to fix it but no luck. Hopefully someone on here could help me out? :) First image from Zbrush, looks perfect. The rocks are very sharp and the leg armor has very hard edges. But when I put it into Maya, it looks…
Zbrush has a tricky way to do maps and substance in my experience does better baking in general.Anyways there is a tutorial that i followed and gave me decent results, check it if you have everything as he says:https://www.cggallery.com/tutorials/displacement/In the "displacement procedures" you can view the whole process