Appreciate the answer. I have turned off min angle but it made no difference. I had considered running an edge upward, the question I guess is where would you run the edge? If I just run an edge upward (as much as possible) it does solve the corner but does leave me with another smoothing error to get around on the edge…
By unsmoothing the new edge there is no noticeable smoothing error at the op. There is still minor pinching in the original corner but not badly. Still wondering others opinions on how to handle the situation. Following a tutorial (ChamferZone's Ultimate weapon) but some times the topology seems to not work out.
Having chamfer and smoothing issues on my model just in a few places and I can't figure out why I'm getting the result I am. I've check for any kind of duplicate face/edge/vertex and anything I can think of but still not sure. Basically the bevel ends up kind of weird and when you smooth it it's like the top/out face is…