I feel like you
can push the textures a bit more, like it could use more roughness
variation break up the surface. You should also play around with the
blending modes on your layers too, especially when it comes with
roughness and maybe even colors too. That plastic grip could use one
or two layers of white noise to make…
It's a massive improvement from the first but like everyone else already pointed it, it needs to be less rough, and have a bit more roughness variation Oh and, this might come in handy with the stamped text. https://www.youtube.com/watch?v=Lj4Zw4M2Jyc
It's a pretty accurate and faithful recreation of a mac 10 but the texturing could use more work. There's the technical stuff like the plastic texture tiling being visible, and everything feeling "low-res-ish",etc But I think that's just minor nit picky stuff that's kinda easy to solve The main issue with the model is the…