I recently got hammered by Maya's UV tools. I had to spend more than 10 sec unwrapping a cylinder with bevel because Maya does not have proper straighten tools (i am refering to Straighten Selection from 3ds). So i am asking you, where does Maya hide such tool? Why can't maya straighten 12 faces in a loop? Why it requires…
Can you even select UV loops in Maya? It's a bit of a gripe, as mesh edge selection obviously doesn't repect that edges are split on the UV. I'm a bit of a noob to maya but I've only got UV verts and shells :(