Hi guys, I've been having this problem for a while now and can't find anything on the topic. I have a scene set up with reflection spheres and they all should work properly. They all have a brightness of 1. All the standard stuff. I have a big issue with how the reflection captures react with my lights. For some reason,…
Reflection spheres capture reflection from their location. They do not give you perfect reflections, it's more so to give the scene an illusion of realism, while not having much of an impact on performance. If you want correct reflections you need to use planar reflection. But it has substantially more impact on…
I mean the bright reflection that's projected from the spotlight. It only happens as the camera gets closer to ground level. The last image is more of what you would expect it to look like.