Hi all, this is a project I created for my university work. I attempted to create a mech without using sculpted detail instead of applying most of the detail from hight information, this was to test if it was an appropriate approach to creating such a large task. If possible for my course please provide feedback! The scene…
Looks dope! Was the high poly created using sub-D? Would be nice to see what that topology looked like. Also wondering if your UV's were mirrored, since this is such a large object.