HiHow can I bake volumetric? I tried do bake it as albedo using combine baking but the result is really flat. Just a fast showcase how it looks without baking
Hmm, my friend did it actually but he can't remember the whole thing, he baked it as albedo with combined method and it still has that "deepness" feel. I just want to bake it as albedo but without flatness effect, if it is possible Better quality screen
Probably a real-time refraction technique. This kind of effect has been around for a long time. Recent example model https://sketchfab.com/3d-models/real-time-refraction-demo-mosquito-in-amber-37233d6ed84844fea1ebe88069ea58d1 The method is basically a two-pass real-time render. Render what's behind the glass to an…
Hm.. this is difficult. You would certainly require a specific shader and some kind of baked volumetric data. How do you want it to look like? Because it seem you don't like to keep the stuff inside the head just where it is. Because this would give you a volumetric effect just naturally.
And he does not know how he did it? This sounds really strange.. Could be some fake environment mapping too or an object inside another with some kind of refraction shader on top. It should become obvious when looking at the baked maps and the material setup Without seeing it in motion it is hard to tell. Also: I don't…