Hi!I'm working on creating a city landscape and I don't know what is the best way to work on the floor textures.Should I create UV map and work on one big texture or use materials and assign a texture to them?This is a screenshot of what I have now and I really don't like how it looks. How I make everything look connected…
You'd be better off using tiled textures, trim sheets, and texture blending. Searching for "street texture" there are many recent examples to check out. https://polycount.com/discussion/202453/quiet-tuscan-street-wip Some solid techniques here http://wiki.polycount.com/wiki/Modular_environments Also for the blending see…
The road is very clean, and the lines are incredibly thicc. Mip mapping also kinda kills the textures. They look washed out even after a short distance. Is this for mobile?