Hey Soren, thanks for posting! I love seeing in game animations. I would say given how far out the camera is in the second video, your animations need to be more exaggerated. I had some trouble seeing the difference between the different cycles, even int he first video. Also, in terms of what changes from one cycle to…
Hi there, I am currently working on a game in the genre of simulation games. The title is still in early stage of development but the art style in general has been set, however any suggestions or ideas you may want to share will be greatly appreciated. The first video shows different styles of walk-cycles which has been…
Thank you so much for your feedback. You got some very good points and I think you are right that due to the angle of the camera it's difficult to see the difference between the current styles of walk cycles. I have noted your points and suggestions and I will try to exaggerate the animations to highlight the differences a…