It's disturbing how little I've found of people actually discussing Topogun 3 online. Like almost nothing. Is no one interested in it because the devs abandoned 2 for nearly a decade? I've been considering getting it since the retopo tools in my other software are so bad, but the lack of hype around it has me concerned…
So there's a few new-ish videos popping up about this (finally). Looks like some real improvement, and the patch tool is looking sexy. Any thoughts? https://vimeo.com/403023432
I use maya for a lot of my retopo now, but if it's anything more than just a simple mesh I would 1000x prefer to use Topogun. It just FEELS so much better. Can't wait to try 3.
Oh yeah, that worked. Thanks. That page doesn't even show up on Google, so I didn't know it existed. -Update- So it's really interesting, but it seems to have a huge number of very basic problems. I can assume they'll be fixed by the time it comes out of beta, but I wouldn't bet $100 plus whatever the undecided upgrade fee…
I'm on an older perpetual version of MD (7) that doesn't have the retopo stuff, was wondering if it's worth upgrading. When you're retopoing along a seam, does it give you some indication of where the verts are on the other seam so that they match up perfectly? That's the biggest pain using the transfer attributes method -…
I've also used as a quick base for retopoing somewhere else. It could use more love to make working with it faster but hey, better than nothing! I'm truly grateful it exists as an option now.