Are you offering too author 'on demand' applicable learning material? If that's the case?! well, quite a broad scope of expertise spread across a wide variety of disciplines. I'm just a hobbyist these days, intent on concentrating leveling up in both traditional and digital knowledge content creation for my own benefit.…
Hello everyone! There are already a lot of environment art tutorials out there, but I am curious if there is anything that you would like to see? Can be every step for making a 3D Environment Scene, props, specific technical things, workflows....you name it! It's a good time to share some knowledge and help each other out.…
I believe there are many tutorials on the technical stuff like LODs etc. There are, however, no videos on how to approach creating big environments, as this is what most people struggle with, speaking from personal experience. I can sculpt a rock i can model whatever you want,i can make materials but i get lost on how to…
thats an idea, but i think it would be more efficient if i was already working in unreal. Problem is, unreal engine takes forever to boot up, and I am already working with several resource intensive programs open at a time. I am designing my props to be pretty low poly and easily adjustable, so making the actual LODs…
I think one of the biggest things if you decide to do video is to be concise. There is absolute value in showcasing mistakes but doing them tactfully is important. I do not want to see you noodle with a shape for 30 plus minutes and then throw it away because you found a better way to do it in the process. What is better…
Are you volunteering to make tutorials? If so, it would help to share your portfolio, work experience, etc. If you have experience, that will be a draw.
@Larry Great points man. It's something I observed through the community as well and is what I actually want to dive deeper into to help people get more of an understanding for it. Thanks for the reply