Hello everyone!
There are already a lot of environment art tutorials out there, but I am curious if there is anything that you would like to see?
Can be every step for making a 3D Environment Scene, props, specific technical things, workflows....you name it!
It's a good time to share some knowledge and help each other out. Curious to see your answers!
Replies
(*grumpy old bastard)
I could use an overview on making LOD for environment props. specifically for export to unity engine. of course the documentation covers it, but always easier for me to watch a video demonstration to get fast overview
Auto lodding tools are only effective in the hands of someone who knows how to do it properly by hand.
This is fact BTW, not opinion
Yeah i've played around with the maya one a bit too. It's worth experimenting with the Unreal tool just to get an idea, you never know when having that in your toolkit could be useful. I've recently had to do some work in Unity and I'm absolutely gobsmacked by how barebones it can be at times... like having to add in custom code to change a Lightmap Index is bonkers to me. I guess that's why it's so much zippier compared to Unreal, there's nothing in it!
@poopipe
No debate there In my limited experience I've found the Auto LOD tool in Unreal is pretty a-ok most of the time but it definitely produces some wacky results if you aren't paying attention.
I haven't thought about any format yet and where/how to publish it. I was just curious about what topics people are interested in learning to give me a few ideas to get started. Also, sometimes it's good to freshen up on some basic things. TrimSheets, texturing etc. There are already lots of tuts out there, maybe people just want to see a different format. I am not very informed when it comes to LODs etc since we have tech artists who take care of it. Or, there are more qualified people who know way more about that stuff than I do so..
I prefer blog-style tuts, easier to skim, and hit the meat of what I don't already have experience with.
But I know many prefer video.
I personally want to see how to approach damage and debris,like, how many rocks or broken planks should i be sculpting to avoid my scene being repetitive? how much time to spend on things, like what should i be beveling? How much functionality should they have like, should i be making holes to electronics for cables or should they just intersect with polygons?Should all wood beams have nails everywhere they connect? And last but not least, how to properly integrate dust or snow or rust to my scene? Which materials should have it already and which shouldn't?
So basically a good environment tutorial for me would focus more on showing many concepts,breaking down each concept how to approach it,the list of things you have to model, and how much detail to put in each piece, with a few modeled examples of the final quality for demonstration(e.g. "i will sculpt 2 rocks for these scene" and then demonstrate the final quality of said examples) and then how you model an environment with short clips on key decisions made throughout all the phases like the following
"I am currently making this for my scene and
- I will bevel those edges because i'm gonna bake this individually
- This will have a tiling material, so no need for bevels
- I will make this trim sheet that will be used in these assets, in total i will make 3 trim sheets for x y reasons
- UV's in this model will be like this, for x y reasons
- I will sculpt 2 broken planks and use them like this
- I will make this material without dirt and blend it in engine
- I will make this metal material and 3 more variations with rust and dirt and blend them for x y reasons
- I could make this old barn with trim sheet and modular parts, or model/texture it all at once, etc. but will chose this method
- Set dressing and planning for that
The reason I'd like to see this kind of tutorials is because I believe many environment artists (including myself) are familiar with many of the techniques used to create these environments, but they lack the experience for decision making and get lost with all the possible things you could do with all the assets. Hence it becomes overwhelming just after some greyboxing and eventually do not go forward with it. I want to see more the "how and why" of the decisions in the process rather than the techniques
See also our wiki
http://wiki.polycount.com/wiki/Modular_environments
ooh thanks
https://www.youtube.com/watch?v=EwZyGoxqh2Y
we need more like this series.....