How is it supposed to know what you want sharp and what you want smooth? There is even a similar angle on the bottom. Subdivision can be controlled by adding support loops where you want to keep the edge sharp. So add 2 edges on the 2 sides close to the original edge where you wand it to stay sharp after smashing subdivide.
Add the creases or support loops any apply subdivision intead of zremesher and stuff. Subdivision works like this: imagine a rectangle of any proportion. Now imagine that you split it into 4 quarters. Subdivision done. What comes from this is that if you have some tight edge loops around the areas that you want to keep…
So I have a character. currently hidden in the scene. And I imported this maya model of his armor piece, I would like to Zremesh it but keep the overall structure. My problem is that no matter what I do, the armor loses the sharp edge on the lower front chest area and around the armpit area the edge totally disapears into…