Keep in mind that this is a special implementation(real-time path tracing) with close cooperation with nvidia, and we are looking at almost no geometry. Real world usage is still limited, and it will still take years until we see it implemented on this level in games that has more graphics than cubes. I work with rtx in…
I totally want this in my game. And I'm really only taking so long to wait for RTX become the new standard.. This is absolutely the truth :trollface: Thank you for posting!