I like to use Blender for modeling, but I do find myself sometimes switching to Maya for UV mapping just because it so poor in Blender. If they added better UV tools and a "Preserve UVs" option when moving subobjects, I would likely use Blender exclusively for modeling work.
@jRocket Any tips for integrating blender into my workflow with Maya? I started out with Blender, about 5 years ago now, before I could afford Maya, but have pretty much forgotten how to use it. I'm hearing all around the place that the new Blender is better in a number of ways than Maya.
Curious here, not sure if there was already a thread on this, but since blender's big 2.80 release, how many of you have started to try it, or switched over to it? How many of you used to use blender, then stopped for something else possibly more feature-full, and now returning? Do you guys think its now a big contender…
IceWolve said: ...how many of you have started to try it, or switched over to it? How many of you used to use blender, then stopped for something else possibly more feature-full, and now returning? I switched about a year ago. Checked Blender out ages ago and was impressed, but stayed in Max. I love Max however being on a…
I was customed to use Blender 2.7x, but with Blender 2.8x the transition was very hard for me (it's like a different new app). Anyways, i needed to custom myself to the new philosophy and i dedicated time and effort to learn almost all again. UV mapping in Blender 2.82a is pretty good right now, it does a decent work with…
@Cryrid right-click select is not a part of Blender anymore if you don't want it to be. ;) Just go to edit>prefs>keymap and change it to left click select. Switching to modes is a core workflow of Blender: object, component, sculpting, weight painting, bone(armature) edit, etc. As for the gizmo, initially ferlt the same…
I am still struggling with 2.8. Love many new features. Love new addons for 2.8 . Love bevel baking and vertex normal rotating /copy pasting. Don't like left click selecting and new "collections" and the outliner in general. Miss old fashioned "render layers" a lot. it's kind of an example when better is enemy of good.…
Decided to trial 3ds Max back in 2009 after a few years fiddling about with Blender's 2.4xx series version so ever since skipped between the two but Blender remained a core preference in terms of hard surface modeling as a hobbyist. Personally, simply due to it's overall ease of use, stability and extremely light…
After 15 years in Max, I'd been messing with 2.80 on and off all through 2019. Finally completed my first production scale project in it back in February this year. It's a real breath of fresh air working in Blender. Feels so much more modern than Max. There are still some performance issues that are known and being worked…