I decided to do some organic practice and wrote up a list of food props I'll make. I'm aiming for a Semi-realistic Stylized look, something which could easily fit in the game Styx: Shards of Darkness, shown below. The props fitting in isn't really neccessary I just want to have a style to aim for, so I'm not wandering…
@AshervisalisNightmare not so much, though the cuts don't really show up on the bake. I think I'll just make the cuts smaller and more surface level and see if that show up better on the prop.
I had made a bunch of these before I even started with the sausage, but I wanted to bring the sausage to the final look I'd like to go with and then make the other props according to it. So far I'm okay witht he base blockouts but figuring out how much detail to give them while keeping it stylized is what will be…
Baking the normals on this must have been a nightmare, yeah? Ray distance would be super finicky. High poly looks good for sure. I guess the polygon count really depends on the game.