Hi, 1) Are there any workarounds/ hacks regarding the loss of specularity with baked static lights? 2) I'm also looking for some advice for stationary lighting: - Handling of the channel (max 4) restrictions of stationary lighting in general. - General Setup -> which lights should be static, and which should be stationary?…
Static lights will have specular in the form of a little orb at the light's position in Reflection Captures, but you can adjust the size or disable it completely through the light options. Otherwise it just comes down to whether or not the light needs direct specular. If you're trying to "shape" the environment, use…
While they might not be as accurate as direct specular, I personally haven't had any issues with them and all of my relights are lit entirely by static lights. If your reflection probes are accurately placed, and your emissives are bright enough relative to the light intensity/scene exposure, the reflection capture should…
I see what you mean by getting the light orb with static light. It just isn't always exactly where you would expect it to be in the reflections due to how the reflection captures are projected.
Fill lights, definitely static because you don't even want specular from those most of the time. Rim lights in cinematics, movable, and everything else stationary if possible. I know its not always doable though. Indoors you usually don't need neither directional or skylight so you get 2 channels back there. Also. You know…
Brian - While that is true, the "specular" of the baked light can not be compared to the stationary or dynamic one. Its very dull, and looks way worse. If its only static lights, the result will look very flat. I also don't get why this isn't clearly pointed out in the documentations. Only a few people really knows what is…