So this is what I have inside Maya I want my UV channels in Unreal to look the same as this map but for some reason Unreal doesn't recognize it, so it shows that its there, but as you can see on the previews picture it shows that its red. usually the Channel 0 should be same UV map as the textures and the Channel 1 is the…
Hey Thanks for responding. So the lighting map does not match with the actual texture map. Because I have 5 different maps in total this is one of them which it shows that its on the third UV box horizontally. My problem is Unreal does not recognize the 5 Maps next to each other the way Substance Painter or Maya does when…
This should work by default unless all tiles are on a separate uv set. Red only means its outside of 0-1 space but thats it. No negative effect from that. Like I said it should import it as it is and should make no change to the uvs whatsoever. Now I'm looking at your first picture and the mesh there and on your last pic…