Hi, so I'm trying to uncover the secret behind cloth simulation inside Unreal, Maya, and Marmoset. I want to know how do people design clothes inside zbrush or Maya and sim the cloths as if they were inside marvelous designer. I have animation that I bought and plan to use for my character but I want his hair, clothes,…
Have you asked the internet first? E.g. https://docs.blender.org/manual/en/latest/physics/cloth/index.html https://docs.unrealengine.com/en-US/Engine/Physics/Cloth/Overview/index.html You have an existing mesh you want to simulate? Do you want to simulate it in realtime or 'offline' ? If 'offline': Not sure if you can…