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Cloth simulation inside Unreal, Maya, and Marmoset

polycounter lvl 4
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ChrisTheArtist polycounter lvl 4
Hi, so I'm trying to uncover the secret behind cloth simulation inside Unreal, Maya, and Marmoset. I want to know how do people design clothes inside zbrush or Maya and sim the cloths as if they were inside marvelous designer. I have animation that I bought and plan to use for my character but I want his hair, clothes, and accessories to feel as if though that have some kind of animation/simulation going on. Any technique will help!


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