Then make something that isn't based in reality or trying to replicate it. Follow people that do fanciful and epic concepting and 3d. Search for surrealist 3d artists(they exist). Look into machine generation and various algorithmic designs. If you don't like something don't consume or make it.
There are too many reasons, but mostly: Because making something realistic is pretty difficult. Because it's a challenge. Because we want to keep improving. Because we are bored as hell. Because we can copy and we are asked to copy reality. Because the market decides it. Because we lack imagination. Because we want to make…
I dont think we are. I just think artists use reality as a yard stick reference, otherwise there is no way to explain the range of styles we see in the '3D art Showcase & Critiques' forum. But, reality is still the only place you can get a decent sandwich.
Everyone's welcome here, and the post could certainly use a bit more substance However here is his portfolio https://www.artstation.com/nedporeyra @@ned_poreyra You ought to have it in your signature. Also to your question, I wouldn't say all 3D artists are obsessed with recreating reality, though considering that most…
Can you describe reality? Do you mean why 3d artists tend to create materals/textures on a realistic theme rather than stylized approach? Well, I would argue that substance painter comes bundled with many realistic based materials; thus its the most available, the easiest and time saving method to approach. Yet again, its…
This thread hardly warrants a reply but realism is pretty much the foundation for any 3D art style -- unless you're making something deliberately abstract you need to somehow ground your style to reality for it to make sense. You should understand how real life works and the only way to do that is by studying it. It's…
To be honest to me the whole statement Ned made sounds like someone who as a 'struggling beginner' misunderstood what a portfolio is about. As a junior 3d-artist (not CONCEPT artist) your portfolio is mainly there to answer questions if you can replicate stuff from concepts and do that in a technically correct manner. If…
I wasn't talking about realism, I was talking about reality. The thing I don't understand is why artists value and respect the ability to faithfully recreate an actual object in 3D more than the ability to come up with an interesting idea of a thing unseen before. And I specifially mean artists, not people. People - you…
I would say even if you want to create crazy out there artistic things like monsters and spaceships etc, having an extremely strong foundation and understanding of things that ground the final product in reality will help you communicate your ideas and have it feel "right" to a lot of the general public. if you want to get…