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Why most 3D artists are so obsessed with recreating reality?

ned_poreyra
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ned_poreyra triangle
Reality is boring.

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  • Joe_Whynn
    Can you describe reality? Do you mean why 3d artists tend to create materals/textures on a realistic theme rather than stylized approach? Well, I would argue that substance painter comes bundled with many realistic based materials; thus its the most available, the easiest and time saving method to approach. 

    Yet again, its just my two cents on the matter. I maybe wrong
  • Blaizer
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    Blaizer polycounter lvl 14
    There are too many reasons, but mostly:

    Because making something realistic is pretty difficult.
    Because it's a challenge.
    Because we want to keep improving.
    Because we are bored as hell.
    Because we can copy and we are asked to copy reality.
    Because the market decides it.
    Because we lack imagination.
    Because we want to make a living doing 3D.
    etc.

    It's a matter of tastes. We do whatever we like or whatever the general public like, nothing more. 

    I don't like too many games with real weapons, and 3d scanned characters, but there are too many people who loves it, and it's what sells.

    Anyways, you can try to be the 3D artist, and change all. Trends change, don't it?. Don't ask others to do whatever you want to see.
  • rollin
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    rollin interpolator

    Why most 3D artists are so obsessed with recreating reality? 

    Why are you asking?
  • kanga
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    kanga polycounter
    I dont think we are. I just think artists use reality as a yard stick reference, otherwise there is no way to explain the range of styles we see in the '3D art Showcase & Critiques' forum.

    But, reality is still the only place you can get a decent sandwich.
  • zachagreg
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    zachagreg sublime tool
    Then make something that isn't based in reality or trying to replicate it. Follow people that do fanciful and epic concepting and 3d. Search for surrealist 3d artists(they exist). Look into machine generation and various algorithmic designs. If you don't like something don't consume or make it.
  • sprunghunt
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    sprunghunt greentooth
    Computer graphics started as a simulation of the real world made by programmers and academics. It wasn't until actual artists became involved that non-photoreal art was made. 
  • DavidCruz
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    DavidCruz polycounter lvl 7
    I want to play too, to escape the current reality, that is why it trends to create a reality you would want to be in, filled with magic and super powers where you can fly and anything can happen, where you are a hero in your own story and escape this reality into the reality you always dreamed off. ^ Or what everyone else said ^
  • Popol
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    Popol interpolator
    That's a pretty bold statement coming from someone who hasn't posted a single image of their art after more than a year of boring questions on Polycount.
  • NikhilR
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    NikhilR interpolator
    Popol said:
    That's a pretty bold statement coming from someone who hasn't posted a single image of their art after more than a year of boring questions on Polycount.
    Everyone's welcome here, and the post could certainly use a bit more substance 
    However here is his portfolio 
    https://www.artstation.com/nedporeyra

    @ned_poreyra You ought to have it in your signature.

    Also to your question, I wouldn't say all 3D artists are obsessed with recreating reality, though considering that most jobs are in production art unless your a concept artist, helps to start there (and many just stay there)

  • Alex Javor
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    Alex Javor insane polycounter
    If you think reality is boring, you are either
    A. clinically depressed
    or
    B. ignorant

    When I was planning a game project that I want to make later, I was talking to some people who might help. The gist of the game idea is a realistic simulation of birds of prey survival. One of the people suggest that maybe the eagle is more than an eagle. Maybe it's bionic or something.

    To me, that is boring. That is so boring is makes me upset. Because it's like every other dumb fantasy ever. Instead of celebrating and reveling in the awesome complexity of reality, we are inventing dumb, crude, caveman brain fantasies. As if we already understand the eagle so much that it should bore us.

    You should watch Planet Earth. Now there is real drama. If you think that is boring, you are way too disconnected from life. Need to get out of the city and gain some true experience so you can appreciate things properly.

    The thing that makes me depressed is that, if I really wanted to sell copies, probably the bionic eagle would do better than a grounded simulation. Because people who don't appreciate reality are boring.


  • ned_poreyra
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    ned_poreyra triangle

    NikhilR said:
    Popol said:
    That's a pretty bold statement coming from someone who hasn't posted a single image of their art after more than a year of boring questions on Polycount.
    Everyone's welcome here, and the post could certainly use a bit more substance
    Well, he's not wrong. I certainly haven't done anything recently to make the world any less boring.
  • sacboi
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    sacboi sublime tool
    ned_poreyra serious question, why do you think reality is boring, as it relates too game art? 
  • NikhilR
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    NikhilR interpolator

    NikhilR said:
    Popol said:
    That's a pretty bold statement coming from someone who hasn't posted a single image of their art after more than a year of boring questions on Polycount.
    Everyone's welcome here, and the post could certainly use a bit more substance
    Well, he's not wrong. I certainly haven't done anything recently to make the world any less boring.
    I'm sure you've impacted someone positively somewhere and they are better for it.
    With the situation as it is now with the quarantine, you have a lot of time to do something that makes you feel fulfilled, doesn't have to be something that trends here or on artstation. 
    Doesn't have to be art for a job.
    Just something that gives you meaning.
    And after all this is over you'll feel better for it.

    To give an example, I've been trying new recipes, building legos and reconnecting with family and friends (some in Spain, so a far worse predicament then myself)
    A lot of people feel downright powerless right now, even the ones working from home.
    But we're all in this together.

    Too many of us get trapped in the endless cycle of make art to trend, make art to get job, why didn't this work out, when will these people get back to me. 
    I mean its great to feel validated, but sometimes it helps to just feel contentment in that you lived another day to have an opportunity to make something of it.
  • Rasheth
    I am going a different way - for pragmatic reasons:
    1. Being still a Newbie
    2. Lacking GPU support (thanks OSX for messing up OpenGL!)
    3. Thus working with Blender's realtime Eevee and quite liking it
    People compared Eevee and Cycles with "A nice Game look vs a nice game cinematic look". Since Game look works fine for me, I don't mind my dragon having a slight 'comic-like', shiny touch. I am sure though, if I had been a fulltime professional, I would challange my own skills for the most accurate realistic scenery.
  • Taylor Brown
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    Taylor Brown sublime tool
    Be careful of falling into the misconception that stylized work is somehow easier. It takes just as long to gain mastery of as any other style. Quality work is quality work
  • ned_poreyra
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    ned_poreyra triangle
    Be careful of falling into the misconception that stylized work is somehow easier.
    Wrong thread.

  • kwakkie
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    kwakkie polycounter lvl 12
    Be careful of falling into the misconception that stylized work is somehow easier.
    Wrong thread.

    You are just being ignorant now, what was your point of creating this post? What are you trying to prove?
  • ned_poreyra
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    ned_poreyra triangle
    I wasn't talking about realism, I was talking about reality. The thing I don't understand is why artists value and respect the ability to faithfully recreate an actual object in 3D more than the ability to come up with an interesting idea of a thing unseen before. And I specifially mean artists, not people. People - you know, the ones who actually look at, buy and use the stuff you create - love outlandish, original ideas. Yet artists view originality as a cop-out. You made a weird spaceship, because you're not good enough to make a sports car. You made a tentacle monster, because you don't know human anatomy enough. It's unbelievable and disgusting for me that these days creativity is either overlooked or downright ignored by artists themselves, while acting as a thoughtless, copying machine is desirable and virtuous.

    Well, it's not entirely true that I don't know why it is this way. It's because most artists are boring people. They're so focused on the technical aspect of their work, that they see other works only through the lense of technicality. They're no longer people - they're only artists.
  • kanga
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    kanga polycounter
    ...Yet artists view originality as a cop-out...

    Seems to me you are confusing reality with originality. Just because something is based on reality doesnt mean its devoid of creativity. I think the reverse is true: just because something is non representative in form that doesnt make it good or original.
  • Neox
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    Neox ngon master
    I wasn't talking about realism, I was talking about reality. The thing I don't understand is why artists value and respect the ability to faithfully recreate an actual object in 3D more than the ability to come up with an interesting idea of a thing unseen before. And I specifially mean artists, not people. People - you know, the ones who actually look at, buy and use the stuff you create - love outlandish, original ideas. Yet artists view originality as a cop-out. You made a weird spaceship, because you're not good enough to make a sports car. You made a tentacle monster, because you don't know human anatomy enough. It's unbelievable and disgusting for me that these days creativity is either overlooked or downright ignored by artists themselves, while acting as a thoughtless, copying machine is desirable and virtuous.

    Well, it's not entirely true that I don't know why it is this way. It's because most artists are boring people. They're so focused on the technical aspect of their work, that they see other works only through the lense of technicality. They're no longer people - they're only artists.

    you being on a professional game artists platform and putting us into a non people category... nice move

    well go on, be the change you wanna see. be super creative. sell your stuff to "people", nobody is stopping you.


  • Eric Chadwick
    Yeah, that's quite a fuck-you there, Ned haha.

    But I would suggest you read the reply by Bluestemos above.

    As an example, Picasso showed why studying reality matters. He studied and mastered traditional realism, before he pushed into stylism. That solid foundation was required to achieve greatness. 

    The same holds true for stylized game art.

    There are no shortcuts to awesome.


    Early Picasso


    Later Picasso

  • Taylor Brown
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    Taylor Brown sublime tool
    @ned_poreyra wasn't even talking to you because I dont really care about your initial post. I meant that for the guy above me 👍
  • Alex Javor
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    Alex Javor insane polycounter
    It's definitely a low effort post but I see it as a call for help more than anything.

    I am sure many people here have dealt with depression and ought to know what it looks like.

    I think ned does have some point in the fact that if we get too bogged down by the technicalities of our work it can 1. stifle creativity and 2. distance us from the audiences perception of the work, but I think he is blowing it out of proportion and working from a narrow perspective.

    There is no reason to be offended over anything he said. It's just an opinion.
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