I've been working on a mechanism that will mechanically zip/unzip itself as the water level rises, which makes the carts move around since they're fixed to the track and the spiral. It won't actually function in game, but i'm trying to make it work in theory so that a player could infer how it functions via its design.…
This is a playable enviroment where you can walk up walls. My computer is a bit trash, so Im restricting myself to baked lighting + reflection probes (aside from a single directonal light) and minimal Post processing (currently just bloom and motion blur - the big turbine thing spins in game untill you turn it off). Unity…