*Ooops, Sorry, I got a little mixed up on who said what while reading though this post. I see now that the Film Noir reference was not posted by the person who started this thread, Mohamed Zain. My bad... Got a little excited, and carried away.
Night scenes in 3D can be tricky, because it typically doesn't work to have a game or film behave the way it would in real life, instead of looking at realistic lighting (still good to use for reference; but make a decision for your jumping off point); look at other games with night scenes, and Hollywood sets from…
*Edit* I got mixed up in who-said-what and mistook some of the things Giggabitten posted, for posts from the artist of the scene we are all talking about. Sorry for any confusion. I have changed this post to be less awkward but I left the image alone* Ok, so you are going for a Film Noir/high contrast kind of look. That's…