Hello Polycount community, I'm hoping someone with MAYA animation skills could help me find the resources I'm looking for. I am not a character animator and have zero experience in this. However, I'm hoping to find some resources that can show me a quick and dirty method of animating for rapid game prototyping. Every…
Almost every animation can be broken down into a series of key poses and you can use that handful of poses to rough in a lot of things. So for example, a walk cycle can be as few as 2 poses (left contact / right contact) but typically lands somewhere around 4 (left contact, right passing, right contact, right passing) or…
I just give you the basics starting from Blender but you will probably still need to watch some videos You start with your model You build a meta rig with symmetry editing enabled (if applicable) You build a rig of it automatically e.g. with Riggify (@ blender) You skin your model to the rig You build some animation…