Hi, I teach game art and recently started making tutorials for
my blog at Escape Studios. I would like to hear any tips or feedback on my
tutorial so far, and tips and tricks for making and releasing a video tutorial. I am new to making video tutorials for a larger audience, and
my first attempts are going through many…
Excellent response @kanga , and I totally agree with your points
regarding using the right approach for the model, this door could just as easy be
created in a standard modelling program. Thank you for sharing your work on this thread, very cool!
and your message made me question my approach to making tutorials. I have…
I am interested in improving the list so any advice on circulating a tutorial and making sure the process is worth while. Why would I model hard surface in zB? Who is this aimed at? How are they going to find the information? Just my opinion, but I would model in zB because there are things I can't do in a standard 3d…
Moving this again, sorry. This has become about a specific tutorial, not about how to make tutorials in general. So, 3D Showcase makes more sense. About the door asset, you should examine woodgrain on a solid-wood door, the grain goes horizontal on all the cross pieces. (we have some in our house, stained pine)
Thanks @Eric Chadwick , what a great reference for
the door model, would you mind if I used this reference in my next video
tutorial i Substance Painter? The nice thing about doing a door is it is usually pretty easy to get
reference material, but I do like the shape variation in the wood panels and gloss on
that door. I…
Less of a critique and more of a commentary but adding to what Eric has already said: If visual accuracy is important for realism then replicating the appropriate grain orientation of each component is important because (in the real world) it effects the dimensional behavior and strength of solid lumber. In contrast to…