Ofcourse ofcourse :) It's just always interesting to compare "tech dreams" ("all clothing assets are totally made in MD !" ) with the reality of production. It's actually a pretty tricky balance to strike, as even on the most stylized projects there are always "tech enthousiasts" who will be tempted to push for new tech…
good comments guys, thnks. MD8 sounds cool.( have not used MD for years)Blender seems to do nice cloth sims and someone made a cool MD style system also( garment based) will do some more research
I guess for me and the stuff I am doing it's a compromise. not going for photoreaistic, but not totally stylised either, so some kind of simulation as a base is a must ( not really using scans) I am looking forward to the blender cloth brush being included in the main build, looks awesome for local detail Jose , that…
For simple cloth I developed Garment Tool, it is not as fast or pack with features as MD obviously, buy you can get the basic cloth done with realistic wrinkles, then detail if ZBrush and you are done:
The cloth brush is a bit of a strange affair IMO. I too was initially floored but I am having a hard time so far to put it to any actual use. Doesn't work well for me on a character mesh so far and performance is a major problem if to be used on a sculpt. Best use case I could come up with so far would be to bake…
I'm not a pro but I've heard a few character artist say nobody sculpts clothes anymore. I used to not like Marvelous Designer because it was really tedious, but in MD8 you can build your clothes in DCC and then extract MD patterns from UV shells. No more arrangement points and all that. Plus with 3d sewing, the whole…
I do detailing in Zbrush for damage and frayed/ tattered cloth but even that now can be done in Painter so for the most part MD8 and not Zbrush. For when I don't feel like paying for MD8 because the cloth is not that important as an element or that intricately folded I use blender. Though Zbrush is good for this workflow.…