I have an issue where in a scene with multiple objects, when i bake the full scene.. every object that touches another object is projecting their texture trough the object. https://gyazo.com/22e3caffb276ce71f8079c5a19034467 Is there an easy way to avoid this? i've looked around and tried a lot already but i'm clueless atm.…
I'm not sure I fully understand this, but it looks like pixel padding. You can turn pixel padding off with the Padding setting in the Output section of the Baker object properties. Generally speaking, pixel padding is desirable. It stretches the texture content beyond the UV borders, which will make your textures look…