Hi, i know there is no easy job out there but i wonder according to your opinion could you share your thoughts... what are the downsides of this job? Working for AAA vs indie game dev. does it makes difference in terms of where is harder or easier ?
For me it the Shadow behind me. "Am i good enough?" Yes, you have that everywhere if you work in AAA. But a humanoid is one level above. Worst thing that can happen is das your caracter cant transport the emotion the Artdirector wants to see and you have no idea how to fix it. Its not about moveing verticies around its…
Its also difficult to focus on the characters soul, if all you get to work on is the sole of its boot as part of character team in AAA. Not exactly the dark side unless you see it for where it is, but its part of the job.
What's bizarre is nothing in the portfolio requirement actually tests for experience in this matter. I mean there's retopology, but that's like saying the retopology of a tree could help you retopo a character. And then you have to distinguish between cinematic and in game character retopology taking into account FCAS and…
Hi, good question. Since I don’t buy this “do what you love...” bullshit I think art and game development is mainly a business, and people deserve get their answers about this topic also. Not only advice how to model this or cliché how o build your portfolio, but more important questions like: how to consciously build your…
There are far easier jobs to get in that also pay far better, for less hours, and come with far less problems and issues. Most people I know never had to move to another country. Never had to deal with such extreme competition in their job. Many of them earn more than I do. Very few of them work as many hours as I do. Also…
I have to say you're asking very interesting questions but if I look through all the posts you did here on pc I have the feeling you post 95% existential questions and 5% actual work. So maybe the dark side is: there is a lot to worry about?! (at least that does perfectly match my experience) But anyway.. You should do it…
I would say the biggest issue is stability. The majority of people I have known who have worked as artists in the game industry have experienced layoffs, been in the hustle of accepting temporary contract positions or freelance gigs while trying to land a permanent role. Not to say this has happened to everyone, but it is…