Hello All, I've been studying up on Unreal for the past several weeks, and now I want to animate a rig in Maya and bring it into Unreal. The problem I'm having is all the rigs I'm finding that will import properly into Unreal have bones/joints, but no rig controls, which makes animating them a chore and a half. The rigs…
Take a look at:https://docs.unrealengine.com/en-US/Engine/Content/Tools/MayaRiggingTool/index.htmlhttps://docs.unrealengine.com/en-US/Engine/Content/Importing/FBX/Animations/index.htmlhttps://docs.unrealengine.com/en-US/Engine/Content/Importing/FBX/HowTo/ImportingAnimations/index.html:)