It seems your displacement modifier is using planar mapping instead of an existing UV. Scroll a little down the modifier and mark the "Use Existing Mapping" box. Make sure the correct UV channel is selected.
Hey MoSaleh, I do not use VRay myself, so I can't help you with the specifics of the VRayDisplacementMod. But I'd argue Max's default displacement modifier should also work with VRay; It adjusts the geometry before rendering (but again; I do not have/use VRay). However, if the VRayDisplacementMod is anything alike Max's…
hi...guys I'm new to displacment maps and exporting mesh from zbrush to 3ds max for rendering. here is my brad pitt likeness i have sculpted in zbrush. i'm not sure about what i have done. i have UVs in Zbrush wrapping them with UV master, worked on a clone...coped uv freom the clone to my main mesh to make my displacment…
i found that i need to use Vraydisplacmentmod modifier if i'm using Vray. the problem that i don't get any changes in the render viewport. i changed the mesh i'm using so it becomes more simple and clear where the problem is. used a sphere in zbrush and subdivisioned it to have a highpoly mesh and used a zbrush alpha then…