Nice, thanks, there wasn't any seam on the lips, adding one makes it a little better but does not fix all the overlap issue. I guess I'll be needing to do it by hand, after all. But just out of curiosity (and to avoid that in the future), do you know what might be causing this problem? I've seen tons of other head UV…
Hey, so I'm trying to UV map the head of my character and I'm having trouble getting the mouth area unwrapped. Basically, the mouth/lips are overlapping itself, I wanted it to be straight and with a hole, like in the 3D mesh. How can I achieve this? I've seen some video tutorials and the unfold seems pretty…