So lets say, you use photogrammetry/scanning of a "flat" (ground) surfaces like ehm.. ground :-), or a brick wall etc. - somewhat "flat" surfaces. You want to make them tilable - ALL the maps (diffuse, normal, displacement etc.) What programs to use to make the process of making them tileable as EASY and as fast as…
wow thanks. But important question - does this node, or other work SIMULTANEOUSLY the same on all maps (diffuse, spec, displacement, normals etc,ú at the same time? And all the changes are IDENTICAL across all the maps? (thank you! :-) )