Working on adding width to my hard edges using the voxelMesh node. Basically taking each piece of my large split mesh, converting it to volume and back to polygons. It seems to be a pretty solid way to add definition to my mesh. There's some nasty results coming from concave shapes though, something to come back to.
Alright! Such a long time since I posted anything. Fun to have a project going again! I'm wokring on a rock cliff generator in Houdini with the end goal of making something that's game ready and setup for texturing. It's a portfolio project for school (studying technical art) and I'm very new to the software. The idea came…