Hello all, I am a recent college graduate(May 2019) trying to get my career started as a 3D artist, really anything to get me started. I've been told to add more variety to my portfolio such as assets and hard surface materials and my end goal is to be a character artist. I have no professional experience and have been…
So, I don't want to call anything terrible as that is just not constructive at all. What I will say is that your work is far from industry acceptable standards. First off, what is your goal as a character artist? high res film? games? collectible statues? These all carry different requirements and thus your folio will need…
first off I'd say you need more original content, but it might be a good idea to do some study pieces, find pictures of a real person and try and recreate their head for example as a practice piece, also you may wanna try and make your detail more sharp, the edges and sculpted detail on your characters are to rounded.
First off thank you for the response and all the advice I'll have keep working to get my characters to industry standard. This is my first time posting here so now that I have a place where I know I can get honest feedback expect to see/hear a lot from me. Thank you again