Hi everyone! For my latest script, I decided to make a tool that will automatically map, unwrap and layout the UVs of your polygon mesh. The uv seams will be generated from either your object hard edges or a custom surface angle if you choose so. This script can be very useful while modeling to quickly generate UV shells…
Hi @Rick_D I don't have Maya 2016, but I do have Maya 2017 so I tested in this version and unfortunately it doesn't work and probably won't work in older versions. It does work in Maya 2018 though, so I would recommend using any version from Maya 2018 and up. Unfortunately, it wouldn't really be worth it for me to make it…