Hello everyone, I'm doing some lookdev in Marmoset for my new character I'm working on and I've been trying to figure out a way to make my skin look good in Marmoset. The thing I'm having the most issues with is the diffuse of the material. This is what it looks like in Marmoset: And this is what it looks like in ZBrush:…
Are you actually using a specular-gloss workflow based on the tutorial, or a metalness-roughness workflow? The latter one is the most typically used in these days. Because on your "Gloss" slot has a "roughness" map, and you inverted it to work as a gloss map, which is right to get it work properly in that case... ...but I…