Good morning Polycounters and Polycountees!!! I have been making a series of posts over on Reddit regarding the Workshop. I'm looking to generate content and renewed interest for anyone that wants to join in Workshop collaboration for the official Spring Call to Arms; I posted yesterday in the Workshop Collab thread as…
If I may say : you are already overthinking/overplanning this. You absolutely do *not* need this full list of software/creation tools to get started. What you do need is : Getting the Workshop files of a single hero, and do, say, a hat for it. For that all you need is Maya or Blender, and one application to edit/create…
Absolutely, thanks for replying @pior. I am (naively) candid and unassuming in my approach - you are astute! I am currently working with Grimstroke & I'm hoping to design particle effects / equipment. Working within budget (and rigging (yikes) ) constraints is challenging; I have to brush off my 3D tooling yet! I am mostly…
Dota2 assets are way more complicated to craft than what they seem. If you are just starting out there really isn't any point in collaborating for an event, as I can guarantee you that it will result in a lot of frustration (like realizing at the last minute that the rigging constraints are very strict, and so on). Also a…