Hey! I have a problem with the transparency in marmoset. When i try to put the glass of the arcade machine transparent with the alpha channel all the model goes transparent.
The glass like any other transparent surfaces must have it's own separate material otherwise it will mess up everything. So you assign one material for the arcade and another one for the glass. After that you can create the glass shader inside a texturing software like Substance Painter or directly inside Marmoset. In UE4…