Hey! I have a problem with the transparency in marmoset. When i try to put the glass of the arcade machine transparent with the alpha channel all the model goes transparent.
The glass like any other transparent surfaces must have it's own separate material otherwise it will mess up everything. So you assign one material for the arcade and another one for the glass.
After that you can create the glass shader inside a texturing software like Substance Painter or directly inside Marmoset. In UE4 as well as any other real time rendering softwares is the same.
For something like a fish bowl you would want to use the refraction mode. Making sure it's a separate mesh would be recommended as well, in fact separating as many of these objects into unique meshes as you can would be desirable, otherwise you may run into problems with sorting.
Replies
After that you can create the glass shader inside a texturing software like Substance Painter or directly inside Marmoset.
In UE4 as well as any other real time rendering softwares is the same.
But you can also use the Refraction shader and load a mask image. https://marmoset.co/posts/getting-to-know-toolbag-3-ep-7-refraction/
Hey! The Project its almost done and I still have the same problem, now I'm working on the fish boul in the stand.
I don't know what to do!
PD: For the arcade, I have two different meshes but I'm not happy doing that.
https://www.artstation.com/artwork/ba1eeG You can check it here! thanks for the help!!!